Anyone who has played Mystery Dungeon: Shiren The Wanderer on Nintenbởi vì DS or Sorcery Saga on Vita will feel right at trang chính, as Gensou is a turn-based roguelượt thích dungeon crawler, packing in all of the conventions that come with the genre. You’ll make your way through a phối of randomly generated floors to lớn accrue items, spells, weapons & you get to lớn recruit a range of shrine maiden friends as you progress in order to lớn further the plot.

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There are two main factors when journeying through the floors of each dungeon. One is your HP gauge, which will deplete as you take damage from enemies but will restore gradually as you move across the grid-like areas without getting into conflict. The other is your ‘tummy meter’, which requires food regularly to lớn prevent you from passing out. You’ll also collect money, spells và various weapons, along with the invaluable ‘danmaku’ projectiles and the ability lớn combine different fusion powers which is new lớn this ‘reloaded’ version.

Every so often, you’ll get the opportunity lớn restochồng & manage your inventory which becomes more important as you progress. Services và shops in the various towns must be used in order khổng lồ be prepared for anything that the later levels might throw at you. One such drawbaông chồng commonly found in roguelikes also presents itself here in the random nature of the màn chơi generation. It"s perfectly possible to breeze through the first few floors (especially with a rather powerful ally), only lớn hit a spike in difficulty which will finish you before you realise what you’re up against. Although you keep your items and your weapons retain their level, you & your new pals will have sầu to lớn start all over again.

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While this cycle of learning through experience, when done well, can be addictive và satisfying, TGW lets itself down in a few key areas. First of all, there is a decent chance that enemy projectiles will come at you without being visible until it’s too late. The field of view becomes more & more restricted as you open up areas of a particular floor, as the minimap continues to lớn grow. Combined with the text window, weapon cycle và various health meters, TGW becomes less & less bearable as what you are actually moving và fighting against is increasingly obscured by the HUD. It is a real shame, as the effects, environments and characters are well drawn, smoothly animated và brightly coloured, even if the Chibi anime style isn’t for everyone.

In general, there’s just an overwhelming amount of text at every conceivable juncture, whether it is during the quest itself or when you encounter merchants, allies, enemies or anyone else. The Touhou universe is certainly expansive, but the sheer volume of asinine banter & conversation between characters, combined with the intrusive sầu text window logging every action taken during your quest just becomes exhausting. It is a lot to take in, even if the world of Touhou is one that you are already invested in.


Overwhelming for newcomers and probably too generic for genre aficionados, Touhou Gensou Wanderer Reloaded is difficult to recommkết thúc to all but die-hard series fans. The beautiful hand-drawn presentation & high production values are hindered severely by a contrived and intrusive sầu interface, unimportant dialogue with very little character development and derivative sầu mechanics. It certainly looks the part, but there are more fun & interesting adventure roguelikes such as Crypt Of The Necrodancer on the eShop right now.