I"ve spent the past day playing Diablo 3, & when I took to lớn the mạng internet to lớn see what others were saying about the game, I found it rather hard to lớn sort through all the anger. No one wants to lớn talk about the content of the title itself, everyone is too busy lamenting the various error messages they"ve been subjected khổng lồ during launch instead.

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It"s hard khổng lồ blame them really. Always-on DRM has been an annoyance for some time now, but Diablo is one of the larger titles released khổng lồ ever use the system. It"s united both PC gamers and usual console players in their hatred for the requirement of an mạng internet connection lớn play what is often times a single player game.

The reasoning behind always-on DRM, which requires a constant internet connection khổng lồ play, has always been piracy based. There"s an idea that if the game always has khổng lồ be authenticated through the publisher"s servers, pirates won"t be able lớn play.

Obviously, such an unrealistic idea has been proven false many times over. On games like Assassin"s Creed 2, pirates cracked the DRM in under a day, & now when the Ubisoft servers go down (again, for a single player game), the pirates are the only ones still playing. It"s further evidence that piracy is a service problem, & always-on DRM treats paying customers like the criminals, and limits their access to lớn the game.

So is that what"s happening with Diablo 3? Does Blizzard really think always-on DRM is keeping them secure from piracy? No, that"s not the real reason the system is in place.

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Blizzard risks cannibalizing itself with Diablo 3. Many World of Warcraft players will likely leave that game to make the switch lớn Diablo, a title without a $15 a month fee attached. That"s why Blizzard is banking hard on their new Auction House in D3 that"s supposed to lớn be a big source of revenue for them. With it, Blizzard has essentially legalized chiến thắng farming và selling for real world money, but now it"s an official system that goes through them instead of eBay. Blizzard takes a cut of each transaction, và by doing nothing at all, they have a steady source of revenue from those buying virtual items on the (no longer black) market.

But in order for this to lớn work, there can"t be ANY chance of tác phẩm duping or kém chất lượng gear or any of the issues that plagued Diablo 2. In order to ensure this doesn"t happen, EVERYTHING in the game has to take place on Blizzard"s servers, as no amount of hacking should be able to produce faux items to lớn sell in the store if everything is stored off-site. Always-on DRM is not in place for piracy"s sake, it"s for the good of the auction house.

This revelation is meant lớn quiet those who think that Blizzard can simply patch the game to lớn have sầu an offline mode if enough people complain. Those who are requesting such a thing don"t have sầu a grasp on why Blizzard is going all-online, or how hard it would be lớn actually craft an "offline mode." It"s not as simple as cutting the ethernet cord. To make a stvà alone single player game that wasn"t based on the servers would practically take as much work as making an entirely new title.

This isn"t to say this is a good thing. Always-on DRM is an annoyance & should be protested. I"m not sure if Metacritic bombing or incoherent forums raging is the right means of expression, but consumers have sầu the right khổng lồ prochạy thử practices that make their gameplay experience worse. Once again, if you think this is all a naive attempt to fight piracy you"re wrong, it"s the Auction House that"s lớn blame. Only time will tell if Blizzard"s preventative measures will actually prevent scamming there.


I’ve been writing about Clip games, television và movies for for over 10 years, and you may have seen my Reviews on Rotten Tomatoes and Metacritic. I cover all manner of console and PC games, but if it’s about looting or shooting, I’m definitely there. If I’m watching something, it’s usually science fiction, horror or superheroic. I’m also a regular on IGN’s Fireteam Chat podcast & have published five sầu sci-fi novels.