Đánh Giá Far Cry Primal

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Ancient, ain’t it?

Diamonds played a pivotal role in the story of Far Cry 2. In a war-torn African state on the brink of collapse, these jewels were prized items of great importance. They could be used to lớn broker a false peace between two warring factions, allowing the warlords to lớn continue their senseless bloodshed without interference from the outside world. Or they could offer someone a chance to lớn escape that hellhole, providing a valuable asmix lớn bribe border agents for safe passage.

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The gameitself was a rough gemstone, in a manner of speaking. While imperfect in some respects, it clearly had a great deal of potential. Ubisoft had unearthed something truly special, a paradigm for survival-themed shooters that allowed players to creatively approach complex situations from almost any angle in a harsh, dynamic sandbox of a world.

In the near-decade since that breakthrough, Ubisoft has studied Far Cry‘s faults & fortes. It has refined the prototype inlớn a distinct formula, taking extra care to lớn meticulously shave sầu off any sharp corners và polish the surface until everything glitters & shines.

As strange as it may seem,Far Cry Primal is the next step in that evolution. Though travelling baông xã in time lớn the Stone Age may seem like a bold new move for the franchise, in actuality, it’s perfectly in line with where the series has been heading, both for better and for the worse.

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Far Cry Primal(PC, PS4, Xbox One)Developer:Ubisoft MontréalPublisher: UbisoftReleased: February 23, 2016MSRP: $59.99

Far Cry Primal takes place in Oros, a fictional valley phối in Eastern Europe’s Carpathian mountain range, over 12,000 years ago. It’s the tail kết thúc of the last ice age and the retreating glaciers are giving rise to fertile new ground teeming with wildlife. But it isn’t just mammoths, giant elk, and woolly rhinoceri that have sầu been attracted lớn the area. Three distinct tribes of prehistoric humans have sầu also laid clayên khổng lồ the l&, và will have sầu to lớn struggle not only against packs of dire wolves and massive cave sầu bears in order to lớn survive, but one another.

The protagonist, Takkar, belongs to a group of hunter-gatherers known as the Wenja. By the time we meet these people, they have been scattered to the wind, và are being stamped out of existence by the Udam, a horde of inbred cannibals that resemble Neanderthals, and Izila, a more advanced civilization of Mesopotamian origin that has begun to lớn farm in the region.

The story, to lớn match the primordial world, is more tenuous than previous entries in the series. It’s all about survival, daily resource collection, and surmounting anything that gets in the way.

At times, the sparse narrative seemed like a weakness. There often isn’t a clear next step to lớn move sầu things forward. Instead, players will have sầu lớn collect rocks, plants, và animal hide khổng lồ fortify Wenja village, rather than run off on a crusade khổng lồ eliminate the neighboring clans. On the other side of the coin, this allows the hunting and gathering mechanics that were first introduced in Far Cry 3 khổng lồ become a truly meaningful & more natural part of the experience.

Being made to butcher a family of monkeys so the first-world protagonists of Far Cry 3 & Far Cry 4 could have sầu slightly larger tool belts never sat right with me. The idea of rich kids travelling to lớn far-off lands khổng lồ poach endangered species makes my stomach churn, if only because, setting the games’ ridiculous plotlines aside, it’s all too real & sickening a problem.

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However, Far Cry Primal reframes these systems in a way that makes sense. In the opening sequence, Takkar and a group of his tribesmen take down a mammoth in a coordinated effort. It’s not done for sport. It’s not agratuitous show of dominance in which the prey is being slaughtered like fish in a barrel. It’s an essential part of these people’s very existence. It’s the difference between them being able khổng lồ endure or dying out.

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The mammoth hunt goes poorly, however, leaving Takkar alone to lớn fover for himself in the wild. From there, he is forced to lớn live off the lvà by crafting weapons và gear from his surroundings, but it isn’t long before help arrives. Early on, Takkar meets Tensay, a Wenja shaman that teaches our hero how lớn connect with wildlife và become a beast master.

In addition khổng lồ utilizing an arsenal of spears, bows, & clubs, players will be able lớn hotline on a menagerie of creatures lớn assist them in their travels. It begins realistically enough, with the recruitment of a wolf and owl, but by the time the credits roll Takkar will have sầu ridden on the backs of mammoths and charged inkhổng lồ battle alongside leopards and saber-toothed cats.

Clearly, Ubisoft has taken some liberties with history và isn’t out to make a Mesolithic man simulator, which is fine. Whether they’re realistic or not, the animal companions are easily one of the best parts of the experience. Building off the buddy system of Far Cry 2 and Far Cry 4‘s guardian tiger, the friendly fauna can be used in a myriad of ways, whether it’s scouting, coordinating attacks, performing stealth takedowns, disrupting enemies, or protecting Takkar in a time of need; this system has unlimited utility and is immensely fun lớn toy around with.

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In one instance, I rode a mammoth to lớn the edge of an enemy encampment, hopped off, and lit a fire behind the beast. This made it charge toward my foes in a panicked state, allowing me to lớn use my owl lớn scout the area & drop beehives on the unfortunate Izila below while my dire wolf và I pincered the remaining enemies in a flank attaông xã. It was pure chaos, the sort of thing people love sầu about Far Crygames, but elevated to lớn a whole new cấp độ.

That said, while these flashes of brilliance vì exist, the experience doesn’t feel as new or thrilling as it probably should. Despite sporting a dramatically different environment và an all-new chest of toys to interact with the world, it still feels an awful lot like the past few Far Cry games. At its core, it’s very much a Ubisoft-brvà open-world game with outposts lớn conquer và plenty of optional side-missions to lớn distract you throughout the journey. If you’e feeling fatigued by that formula, this may not be the bold step forward you’ve been waiting for.

It doesn’t help that Ubisoft seems overly keen on revisiting familiar territory. The narrative sầu once again leans on over-the-top characters, like a stereotypical American rednechồng who asks you lớn collect poop for hlặng, và drug-induced hallucinations, which left me wanting for something more subtle, nuanced, or just plain different. The worst offender in this regard was a scene involving a topless woman pushing the protagonist inlớn a pit, echoing a moment from Far Cry 4.

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In some ways,Far Cry Primal is a breath of fresh air, but the methods it uses to lớn shake things up are largely superficial or ancillary. There’s a dissonance between what is new và what is not.

While Far Cry Primal is a well-made experience, one I enjoyed a great khuyến mãi, it oftentimes had me thinking about the routine the series has settled inlớn, & envisioning a future where the Far Cry formula may not be as compelling as it once was, no matter how extraordinary the setting.